284. Sengoku (SNK, Arcade (PS2), 1991)
Gameplay starts out very typical for an early 90s beat-'em-up: There is a single attack button, the attacks come out fairly slow, the jump is super floaty, and it's often very difficult to tell if you're going to make contact with an enemy or not. There are numerous colored orbs that you can pick up that will give you different swords. These swords increase your range and attack power, but most importantly, they leave sick neon slash trails of blood when you finish an enemy.
Sengoku sports an interesting dual level-structure thing going on where you're constantly transporting up and down between heaven and earth. While you are in heaven, there is tonally odd traditional Japanese music with weird vocals, while the earth stages have normal arcade music. In the first level, you quickly gain the power to shapeshift into a dog god, demon samurai, or ninja in addition to your human form. When transformed, if you run out a 60 second timer when using these forms, you lose that particular form until you are able to beat a certain powerful enemy, though usually I just diced before the timer expired.
3/5, a conceptually and visually cool beat 'em up that is lacking in the gameplay department
Comments
Post a Comment