277. Simple 1500 Vol. 11: The Pinball 3D (Nekogumi, Playstation, 1999)

Up next in our Simple Series tour, it's Simple 1500 Vol. 11: The Pinball 3D. As the name implies, this is a pinball simulation game, which features two tables, each with a hard and easy mode (though I was not able to tell the difference between the two difficulties). The name of the game also implies that the pinball action will be in 3D, which I was surprised to see is not the case at all. Both tables and the ball itself are 2D sprites, similar to Windows Space Cadet Pinball.

Though unlike Space Cadet Pinball, the tables available for play are pretty basic. While they include plenty of ramps and lights, both tables only feel like decent, unexciting standard pinball machines. The Pinball 3D never takes advantage of being a video game, where you can introduce weird mechanics that couldn't exist on a real table. The two tables available are:

- Speeder - a biplane-themed table featuring a blonde pinup pilot. This table was easier and featured more areas for the ball to get stuck in, as well as a multiball bonus for lighting 3 lights at the top.
- Exciting - a soldier -themed table with lots of ramps but a more confined main play area. I lost a lot faster on this table, but it has a nice synth jazz soundtrack that I preferred over the other table.

At one point when I lost a ball, a male voice gave an exasperated sigh. Another time, he cried out "No!" in a decidedly British accent, and I appreciated this human touch in what was otherwise a soulless game. The music sounds like it's the best music someone dug out of a sound library, it's some trashy exuberant techno that I can't help by enjoy despite itself. My biggest gripe with The Pinball 3D is that there is no plunger action when you are launching a new ball, something that I think has been in every single pinball game I've played and is sorely missed here.

2/5, a decent pinball simulator with only 2 tables and no plunger action, but some decent music

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